![]() His brother tended to always do things on his own terms. Loki hadn't shown up yet, and he wasn't surprised. Fandral, Volstagg and Sif all waited too. He was waiting impatiently next to Heimdall. His face was blotchy and red from tears, and snot was hanging from his nose. "Basilius." The Commander spun around so quickly that he fell down. When Tanis reached him, Basilius stood with his back towards him, staring at the mountain that towered before them. The footsteps stopped and a paniced sob echoed through the trees. He was gaining on him - soon he'd have nowhere left to run. So intensly that Tanis could almost taste it. ![]() When he picked up the running footsteps that staggered through the woods, he picked up the hunt. He closed his eyes and listened intently to the sounds surrounding him. His ears became elongated, his canines grew and his nails became claws. His face contorted to reveal the animalistic traits that was such a big part of him. Outside the city wall he let loose the monster that threatened to destroy him. Aware that the monsters there was more favourable than the one chasing him. Out of the city and into the surrounding forest. He ran as quickly as the legs could carry him. YOU LIED TO ME!" He was now standing in front of him, so close he could feel the terror radiate from him. "You sold me out." Tanis' voice was hard and appeared to twist more and more to a growl with each word. "T-Tanis.?" The Commander's voice broke and he whimpered helplessly. My advice: if you find it for $5, give it a try if you see it for $10, they're trying to rip you off, and need to be punched in the d!$k. This includes me - if this was an FPS, I wouldn't have dreamed of spending $40 for this game (which I unfortunately did). Being in a genre that doesn't see new games often, many fans wear rose-colored glasses for new releases, so they're usually treated nicely. To summarize, DarkStar One is an average game. Traveling in DarkStar One felt more tedious, not so much exploration as being stuck in a fun house hall of mirrors. Traveling through Freelancer had the feeling of traveling through a universe, and going from point A to B had multiple paths, each with it's own difficulties. Basically, you see the first system, you've seen 90% of the game. In DarkStar One, every system is so obviously built from the same template that it's embarrassing - jump gates are ALWAYS oriented at point A relative to planet B, space station between them, a few lucky systems get an asteroid base, ad nauseam. Granted, Freelancer's filler between story missions was similar, but what made Freelancer appeal to me were the difference in the systems and regions of space. The missions were repetitive - go kill these guys, or go pick this up, or escort this dude from base A to base B, etc. However, it's flaws quickly manifested themselves. ![]() ![]() The story is generic, big twist at the end revenge fantasy. The ship upgrade system was different - I preferred Freelancer's system of buying new ships to increase your capabilities, but I can see the appeal of building an attachment to one ship and increasing capabilities as you choose. The combat is very similar to Freelancer, which is a good thing in my book. It impressed me, even if I couldn't max out all the graphics settings. DarkStar One is a prime example - I picked it up two days after it's release, hoping for a prettier Freelancer. I'm slightly surprised that more space sim games aren't released - yes it's a small market, but there is so little competition that every game is seen in at least a semi-positive light.
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