It’s a bit of a shame if you haven’t been immersed in the computer game actually, because the graphic design here captures its look and feel perfectly. In my case, when we played with four, two of us knew nothing about the background, but a brief précis was enough to clue them in. Who are Booker and Elizabeth, where is this strange sky city, and why are the Founders and the Vox Populi at each others’ throats? What is this strange mixture of early Americana and science-fiction? How important this is will depend on your group of course, but hopefully it won’t stop anyone from enjoying the game. BI:TSoC pretty much assumes you’re a fan of the original and know what’s going on, and while a boardgamer picking this up will most probably have some attachment to the theme, that could alienate the gamers who have no such previous attachment. Well, as has been pointed out by numerous reviewers, if you haven’t played the computer game you’ll be somewhat thrown into the deep end here theme-wise. But enough of my console-based prejudices, how is the boardgame? Much like in the first game in the series, Bioshock, I found the endless scrounging through drawers and trash cans for ammo and food tedious, the environments repetitive despite all the obsessive detail, and the battles with faceless adversaries uninteresting. It started well, with stunning visuals and some confronting, challenging things to say about racism and American history, but rapidly degenerated into an brightly coloured shoot-’em-up with a tricksy story twist at the end. I, on the other hand-and slightly irrelevantly to this boardgame review-didn’t find it much fun. But of course, what we all really want to know is … is it fun to play? Swallow your vigors and strap on your hand cannons, because we’re about to find out …įor those who completely eschew the world of computer gaming, Bioshock Infinite: The Siege of Columbia is based on the smash hit first person shooter, winner of numerous awards and widely fulsome praise. The EOG recently sat down with Plaid Hat Games to discuss the making of Bioshock Infinite: The Siege of Columbia, and we highly recommend you read that article for some insights into the process behind designing the game.
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